let getNearest = () => SourceTextureType.Nearest;
/* |> SourceTextureType.filterToUint8; */

let getNearestMipmapNearest = () => SourceTextureType.Nearest_mipmap_nearest;
/* |> SourceTextureType.filterToUint8; */

let getLinear = () => SourceTextureType.Linear;
/* |> SourceTextureType.filterToUint8; */

let getNearestMipmapLinear = () => SourceTextureType.Nearest_mipmap_linear;
/* |> SourceTextureType.filterToUint8; */

let getLinearMipmapNearest = () => SourceTextureType.Linear_mipmap_nearest;
/* |> SourceTextureType.filterToUint8; */

let getLinearMipmapLinear = () => SourceTextureType.Linear_mipmap_linear;
/* |> SourceTextureType.filterToUint8; */